There's a game, aimed to train imagination, where a player should say, which attributes cannot be applied to an object. E.g. a crocodile - can it be "glassy"? When building relationships between entities, it makes sense to also define the probability of the relationship, which can be "always", "never" and "maybe".
SEMANTIC STORAGE II
There's a game, aimed to train imagination, where a player should say, which attributes cannot be applied to an object. E.g. a crocodile - can it be "glassy"? When building relationships between entities, it makes sense to also define the probability of the relationship, which can be "always", "never" and "maybe".